C How To Make A Slot Machine

Laws restricting noncommercial ownership/use of mechanical & digital games of chance
Play
  1. I'm programming a slot machine for school and cannot get the machine to re-run once it is finished. I am relatively new and would like some honest feedback. How can I get my program to re-run? This is the code I'm trying to do this with. I've just modified my code to look like this.
  2. For some players, the way slot games work is a bit of a mystery. Slots are entertaining, unique and can be very rewarding, especially progressive jackpot slots. Although regular slots and progressive slots work the same way, the latter come with a continually growing jackpot that can change your life as it currently is.

C How To Make A Slot Machine Machines

Opening the door each time. Remember – your slot machine has circuit boards and is a computer on its own accord. When the slot machine is not in use or being attended – unplug the machine or turn the surge protector off. Some machines are equipped with a power transformer that stays on all the time when the machine is plugged in.

This is a list of potential restrictions and regulations on private ownership of slot machines in the United States on a state by state basis.

StateLegal Status
AlabamaClass II machines legal
AlaskaAll machines legal
ArizonaMachines 25 years or older legal[1]
ArkansasAll machines legal
CaliforniaMachines 25 years or older legal
ColoradoMachines before 1984 legal
ConnecticutAll machines prohibited
DelawareMachines 25 years or older legal
District of ColumbiaMachines before 1952 legal
FloridaMachines 20 years or older legal
GeorgiaMachines before 1950 legal
HawaiiAll machines prohibited
IdahoMachines before 1950 legal
IllinoisMachines 25 years or older legal
IndianaMachines 40 years or older legal
IowaMachines 25 years or older legal
KansasMachines before 1950 legal
KentuckyAll machines legal
LouisianaMachines 25 years or older legal
MaineAll machines legal
MarylandMachines 25 years or older legal
MassachusettsMachines 30 years or older legal
MichiganMachines 25 years or older legal
MinnesotaAll machines legal
MississippiMachines 25 years or older legal
MissouriMachines 30 years or older legal
MontanaMachines 25 years or older legal
NebraskaAll machines prohibited
NevadaAll machines legal
New HampshireMachines 25 years or older legal
New JerseyMachines before 1941 legal
New MexicoMachines 25 years or older legal
New YorkMachines 30 years or older legal
North CarolinaMachines 25 years or older legal
North DakotaMachines 25 years or older legal
OhioAll machines legal
OklahomaMachines 25 years or older legal
OregonMachines 25 years or older legal
PennsylvaniaMachines 25 years or older legal
Rhode IslandAll machines legal
South CarolinaAll machines prohibited
South DakotaMachines before 1941 legal
TennesseeAll machines prohibited
TexasAll machines legal
UtahAll machines legal
VermontMachines before 1954 legal
VirginiaAll machines legal
WashingtonMachines 25 years or older legal
West VirginiaAll machines legal
WisconsinMachines 25 years or older legal
WyomingMachines 25 years or older legal

References[edit]

  1. ^Arizona State Legislature ARS §13-3309 paragraphs D&E

External links[edit]

Machine
  • U.S. Slot Machine Laws & Statutes by State, Gameroom Show

C How To Make A Slot Machine Without

Retrieved from 'https://en.wikipedia.org/w/index.php?title=United_States_state_slot_machine_ownership_regulations&oldid=961686484'

Create A Slot Machine

ok i got that fixed and added a few thing but there is one more problem now. Everythign works except the program doesnt keep track of the total money properly. The outout should show the total money you have left but the value it returns for this is wrong. Here is my code im pretty sure the problem occurs with the TrackMoney function and when it is called:
#include <iostream>
#include <cstdlib>
#include <ctime>
#include <string>
using namespace std;
void slot_output(); // initializing functions
void combos(int x);
int CashMoney1 (int x);
void SpitMoney (int x, int y,int z);
int TrackMoney (int x, int y,int z,int money);
int main(){
slot_output(); // calling slot machine program
system('pause');
return 0;
}
void slot_output(){ // main slot machine program
int money = 100; //initial starting money
while (money =! 0){
string play;
cout << 'Enter 00 to play!' << endl;
cin >> play;
if(play '00'){
srand((unsigned)time(0));
int random_integer,i,j,k;
for(int index=0; index<3; index++){
random_integer = (rand()%5)+1; // calculating random number
combos(random_integer);
if (index 0){
j = CashMoney1 (random_integer);
}
if (index 1)
{
k = CashMoney1 (random_integer);
}
if (index 2)
{
i = CashMoney1 (random_integer);
}
}
SpitMoney (j, k,i); // this tell the user how much they have won in a text
money = TrackMoney (j,k,i,money); // this is where i think the problem is because this should show how much money you have left
cout <<' You have '<< money << ' left.'<<endl;
}
}
cout << 'You are out of money!'<<endl;
}
int TrackMoney (int x, int y,int z,int money){
int sum = x+y+z;
int cash;
if (x 1 && y 1){
cash = money + 5 ;
}
else if (x1)
{
cash = money + 2;
}
else{
switch (sum){
case 30000 : cash = money + 250;break;
case 30: cash = money +20;break;
case 10030: cash = money +20;break;
case 10300: cash = money +14;break;
case 300: cash = money +14;break;
case 3000: cash = money +10;break;
case 13000: cash = money +10;break;
case 3:cash = money +7;break;
default: cash = money - 1; break;
}
}
return cash;
}
void SpitMoney (int x, int y,int z){
int sum = x+y+z;
if (x 1 && y 1){
cout << 'You have won $5!'<< endl;
}
else if (x1)
{
cout << 'You have won $1!' << endl;
}
else{
switch (sum){
case 30000 : cout << ' Congradualtions you have won $250!' << endl;break;
case 30: cout << ' You have won $30!'<< endl;break;
case 10030: cout << ' You have won $30!'<< endl;break;
case 10300: cout << ' You have won $14!'<< endl;break;
case 300: cout << ' You have won $14!'<< endl;break;
case 3000: cout << ' You have won $10!'<< endl;break;
case 13000: cout << ' You have won $10!'<< endl;break;
case 3:cout << ' You have won $7!'<< endl;break;
default: cout << ' You have lost $2!'<< endl;break;
}
}
}
int CashMoney1 (int x){ // i used this function so i can sort the possiable output combinations
int n;
n =0;
switch (x){
case 1: n++; break;
case 2: n = 10; break;
case 3: n = 100; break ;
case 4: n = 1000; break;
case 5: n = 10000; break;
}
return n;
}
void combos(int x){
switch (x){
case 1: cout<< ' Cherry '; break;
case 2: cout<< ' Bell '; break;
case 3: cout<< ' Plum '; break ;
case 4: cout<< ' Orange '; break;
case 5: cout<< ' Bar '; break;
}
}